Archive | Scheduled Events

Battlefleet Gothic 2011

Once again, Battlefleet Gothic returns to MechaniCon! The LXG Club will run the tournament on Friday, November 4.

 

Rules for the event can be found here

 

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Privateer Press Events added

This year we have a whole room packed full of events for Privateer Press games and hobbies all weekend long.

Chris Nanry will be the Press Ganger organizing the horde of events.

November 4th:
6pm-12pm Open Arena
6pm-12pm 35pt Highlander 32 slots

November 5th:
9am-2pm Round 1 East Coast Rumble 40 slots; 50pts
2pm-3pm Painting Challenge
3pm-8pm Round 2 East Coast Rumble Top 18 Slots from Round 1; 50pts
3pm-6pm 35pt Mangled Metal/Tooth and Claw 20 Slots
9am-12pm Open Arena

November 6th:
9am-2pm Final Round East Coast Rumble Top 8 Slots from Round 2; Single Elimination; 50pts
9am-2pm Warcaster Thunderdome
9am-2pm Open Arena

 

Event Rules:

 

For the East Coast Rumble I will use 2011 SR Tournament Packet at 50pts, Accelerated Time, Divide and Conquer with 3 lists for 4(+) games per day, each list must be used at least once per Round.  Base Line Painting, Model/Unit Characters Restricted, Warcaster/Warlock Characters Restriction, Baseline Final Standings of SOS and CP’s for Tie Breakers.  We will also be using the Scenario(s) (x) rule.  The first round is 40 slots, and the top 18 will advance to the 2nd Round.  The top 8 will advance to the third round.  The winner of the remaining eight will be decided by single elimination.

Warcaster Thunderdome is a 4-player format.   Each player’s army consists of three Warcasters/Warlocks from the same faction.   Each Warcaster/Warlock choice can only ever bring one model to the table. No Halfjacks, no Keg Carrier, only one Coven member, Goreshade has no feat, etc. Yes, this makes some casters a bad choice in the format.   The Warcasters are considered to share a battlegroup.   The field of play is 36? on each side. Deployment zones are a 10? bubble at each corner. There is a 12? hill in the center of the board, and an 8? impassable wall extends from the center of each edge toward the center of the board.   Models cannot be healed and cannot regenerate power fields in any way. Once damage is inflicted, it cannot be removed.   Warlocks use the mechanics for Focus instead of Fury– they gain their full Fury value at the start of the turn, and overcharge instead of transferring.   Warcaster Thunderdome is intended to be a very fast format. While there are no timed turns per se, players should be punished with badgering and verbal abuse if they play slowly or waste time strategizing. Plan on your opponent’s turn– when it’s your go, GO!

Mangled Metal, Tooth & Claw is a brutal clash between warjacks and warbeasts in which the only goal is survival. Such a battle proves a caster and his ’jacks and a warlock and his beasts are the equal of an entire army.  Special rules: Each player is allowed only a single warcaster or warlock. Besides its one warcaster or warlock, each army can only include warjacks or warbeasts. Units and solos have not place in Mangled Metal, Tooth & Claw.  Victory conditions: A player wins the game when he has the only remaining warcaster/warlock in play or when all his opponents’ warjacks/warbeasts have been wrecked/destroyed or removed from play.

Highlander Rules; Army MUST include:
1 Warcaster/Warlock
1 Unit (may include only one Unit Attachment –OR- Weapon Attachment)
1 Solo
Any remaining points may be spent on Warjacks/Warbeast.
No models can be duplicated in the army.
No character jacks/units are allowed.
Only models of your faction may be included in your list.
Scenarios used will be: Killing Field, Mosh Pit, No Man’s Land, Mutual Destruction
Tiebreakers for final standings will be determined by opposing points destroyed. Any models that are wild, inert, or fleeing at the end of the game will be counted as destroyed.

The Painting Challenge will be divided into 5 Categories; Casters, Warjacks/Beasts/War Engines, Solos, Units, and Dioramas.  You must be a ticket holder to participate in these events.  The top three finalists in each category will win awards.  You may also enter your models in the Mechanicon GT Painting Competition; the Iron Ogre Painting Competition.

Open Arena is a platform that encourages friendly gaming, hopefully between two players that have never met.  For each game that you play you receive a number of points that you may cash in at the end of the tournament to receive prizes and other cool items.  For every game that you play that is 35pts, 50pts, 75pts or over, each player will receive two points.  You may only claim this point total once for each point level.  If you play someone from another state, you will receive one additional point.  Players that participate in an organized event will earn 4 points per event.  Players that participate in the Painting Challenge will receive 2 points.  You are required to notify a Press Ganger or a Judge to give you credit for earning these points.

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Warhammer 40,000 Grand Tournament – 2010

The featured event at The MechaniCon 2010 is a two day, Warhammer 40,000 Grand Tournament.

Saturday, November 6 and Sunday, November 7

  • National Tournament Circuit Event
  • 70 Players
  • 5 Games – 1850 point lists

Tournament Awards:

2011 Las Vegas Championship Invitation for Best Overall and 2nd Best Overall

Best Overall, 2nd Best Overall, 3rd Best Overall

Best General, 2nd Best General, 3rd Best General

Best Painted, 2nd Best Painted, 3rd Best Painted

Best Sportsmanship, 2nd Best Sport, 3rd Best Sportsmanship

Army Domination—the top player for each codex

You can review last year’s rules pack to see how the event will be organized.

2009 GT Pack

You can see information about the Tournament Circuit at Games Workshop’s site.

North American Tournament Circuit

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MechaniCon 2011

MechaniCon 2011 is complete!


Mark your calendar for next year -
November 2-4, 2012




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